Saturday, December 22, 2007

Universe at War: Earth Assault (PC)



The Good

  • Three unique, distinct, and neat factions to play as
  • Hierarchy walkers are fun to control or take down
  • Online modes are a blast

The Bad

  • = BAD CAMERA
  • Can't pull the camera back to see the battlefield
  • Clumsy control scheme
  • Horrible DirectX 10 performance

Universe at War: Earth Assault is this year's Rise of Nations: Rise of Legends. In other words, it's an attempt to deliver an old-school real-time strategy game that features three incredibly unique and distinct factions. And in that regard, Universe at War delivers because it does introduce three alien races, two of which feel like they haven't been seen before in RTS gaming. At the same time, Universe at War also sports some major flaws that hamper it quite a bit.

This is an alien invasion tale where, refreshingly, humanity takes a backseat. When a malevolent alien race known as the Hierarchy invades Earth to turn its inhabitants and belongings into raw material, all hope seems lost. Then, a crusading army of sentient machines called Novus arrives to battle the Hierarchy. Their fighting awakens a long-lost race that was hiding on Earth, the Masari. And, thus, the stage is set for an intergalactic war on Earth's surface.

The differences among the three factions are deep. The Novus build a network node that can encompass the map, which allows them to quickly shift forces around in the blink of an eye. The Hierarchy is like a destructive force of nature because their harvesters scour the map for raw materials while their lumbering walker war machines are like land battleships. Then there's the Masari, which might be the most conventional of the three because they center on the construction of a powerful base and defenses. However, the Masari have the most powerful and expensive units in the game. They can also alternate between two modes: light and dark. The former lets them move faster to inflict more damage, while the latter grounds all their air units to slow their enemies. When you drill down and get used to them, each faction has a lot to offer. For instance, if you're the Hierarchy, it's a lot of fun to just crush your enemies using walkers, but it's also fun watching those same walkers run headlong into your layered defenses if you're the Masari.

Universe at War's single-player campaign at first follows the traditional scripted campaigns of most RTS games. You begin as the Novus then move onto the Hierarchy as the game's tale of war and betrayal unfolds. When you pick up as the Masari in the third act, things change. Out goes the scripted storyline and in comes the global strategic metagame, which is like a big game of Risk. You decide which territory to invade next and then resolve the battles in real time. It's not a particularly deep strategic layer, but it does help shake up the formula a bit. When you're done with the campaign, there are various scenarios that let you play the global metagame different ways, or you can jump into regular skirmish mode against the system.


Source : Gamespot.com